Easy Game
py_simple.easy_game
easy_game is built on top of pygame to simplify the tricky parts of building games.
EasyGameError
Bases: Exception
Raised when a pygame window/game can't be set up.
Wraps whatever pygame raises internally (bad dimensions, display driver issues, etc.) so py_simple functions can fail with one consistent, easy-to-read exception instead of a random builtin or pygame-specific one.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
message
|
str
|
Human-readable description of what went wrong. |
required |
basic_game_setup(width, height, title='My Game')
Sets up a pygame window and clock in one call, handling the pygame.init(), display, caption, and clock boilerplate every pygame project needs before the game loop can start.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
width
|
int
|
Width of the game window, in pixels. |
required |
height
|
int
|
Height of the game window, in pixels. |
required |
title
|
str
|
Text shown in the window's title bar.
Defaults to |
'My Game'
|
Returns:
| Name | Type | Description |
|---|---|---|
tuple |
tuple
|
|
Raises:
| Type | Description |
|---|---|
EasyGameError
|
If pygame fails to initialize or set up the window (e.g. invalid width/height, display driver issue). |
Example
from py_simple import basic_game_setup
screen, clock = basic_game_setup(800, 600, "My Game")
import pygame
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption("My Game")
clock = pygame.time.Clock()
check_if_quit()
Checks the pygame event queue for a quit event (e.g. the window's
close button), saving you from writing the for event in
pygame.event.get() loop yourself every frame.
Returns:
| Name | Type | Description |
|---|---|---|
bool |
bool
|
|
Example
from py_simple import check_if_quit
running = True
while running:
if check_if_quit():
running = False
import pygame
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
get_mouse_position()
Gets the current position of the mouse cursor, saving you from remembering the exact pygame call.
Returns:
| Name | Type | Description |
|---|---|---|
tuple |
tuple
|
|
Example
from py_simple import get_mouse_position
x, y = get_mouse_position()
import pygame
x, y = pygame.mouse.get_pos()
is_left_mouse_button_clicked()
Checks whether the left mouse button is currently held down.
Returns:
| Name | Type | Description |
|---|---|---|
bool |
bool
|
|
Example
from py_simple import is_left_mouse_button_clicked
if is_left_mouse_button_clicked():
print("Left click!")
import pygame
if pygame.mouse.get_pressed()[0]:
print("Left click!")
is_middle_mouse_button_clicked()
Checks whether the middle mouse button (scroll wheel) is currently held down.
Returns:
| Name | Type | Description |
|---|---|---|
bool |
bool
|
|
Example
from py_simple import is_middle_mouse_button_clicked
if is_middle_mouse_button_clicked():
print("Middle click!")
import pygame
if pygame.mouse.get_pressed()[1]:
print("Middle click!")
is_right_mouse_button_clicked()
Checks whether the right mouse button is currently held down.
Returns:
| Name | Type | Description |
|---|---|---|
bool |
bool
|
|
Example
from py_simple import is_right_mouse_button_clicked
if is_right_mouse_button_clicked():
print("Right click!")
import pygame
if pygame.mouse.get_pressed()[2]:
print("Right click!")